Step 1 · Choose a region in story order; start with 1
Map seed (development)
Step 2 · Choose your pines read the cards, then click to add or remove · 2 to 6 ·
Step 3 · Start
Your name
Label
How to play
Your pines take turns. Pick an action on the right (or press 1-7), then click a tile on the map.
Green dots show where the active pine can move. Attacks and abilities roll dice: press Roll or Space.
Defeat the guardian beside each sunwell (star) to wake it. The major sunwell's guardian appears once both minor sunwells are awake. Then return to town. Press H in game for the guide.
Press End turn (E) when a pine is done. Drag to move the map, scroll to zoom.
Anything odd, confusing or fun? Write it in Playtest notes (press N). Every note is saved with the exact moment in the game.
Resume a session
Region restored!
The sunwells are awake and the guardian is defeated. Return to town now, or keep exploring the region and return later with the Return to town button.